![]() But while the follow-up undoubtedly has a far better structure, the feeling that you're essentially playing a series of disconnected side-quests persists. All it really needed was a tighter structure and more memorable and more challenging missions. ![]() Making a better sequel shouldn't have been that difficult for a studio with the resources and experience of EA Redwood Shores. As mindlessly enjoyable as certain elements of the game were, 6/10 was charitable given how good it could have been. Just to make the feeling of missed-opportunity all the more intense, EA also committed the cardinal sin of completely wasting the contributions of Hollywood legends like Marlon Brando and Robert Duval. It had potential.īut this being mid-decade, it was inevitably ruined by some of the worst excesses of cut-and-paste sandbox design: incessant, brain-numbing repetition, needless padding and tedious map-spanning driving. ![]() Imagine The Punisher in a classic Mafioso setting with kill.switch cover mechanics. You could rough up the working class, have fun smashing people's heads into inanimate objects and throw crooks off rooftops. Back in the dark days when every other publisher was frantically jumping on the openworld bandwagon, we ended up with the core of a sometimes-quite-good Godfather game.
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